The 16 Game
October 29, 2013
A local store has a promotional game in which scratch-off cards have sixteen spaces that cover a random permutation of the numbers 1 through 16. Customers scratch off the spaces at random. If the scratch-off reveals the number 3, the card loses. If the scratch-offs reveal the numbers 1 and 2, in either order, the card wins. Winning cards receive a discount on store merchandise.
Your task is to write a program that determines the average winning percentage. When you are finished, you are welcome to read or run a suggested solution, or to post your own solution or discuss the exercise in the comments below.
The only thing that matters is the relative order of 1, 2, and 3 in a permutation. Since 1/3 of the permutations have 1 and 2 before 3, the classical probability of winning is 1/3 and the expected percentage of winning cards in a pack is a little above 33. I didn’t write a program.
Solution in Racket.
Oops! The winning-% function had a bug in the second for*/sum clause.
Trying Nimrod:
A slightly different approach, which recursively calculate the probability. It is “generalized” to take any N >= 3, but that doesn’t matter :-)